While this decision was certainly not controversial on the outside, it was one that we have wrestled with for a long time. Second, we made the decision to open a full studio in Seattle. It will always need to be tweaked, improved, etc., but it is so customizable that it will serve Camelot Unchained and CSE for a long time. It’s a system that we won’t have to scrap, ever. And now, at the end of the year, we have an ability system that is customizable to a level that I’ve never had in any game I’ve ever worked on. So we bit the bullet, swallowed our pride (and a whole bunch of refunds), and made the decision to do things the right way. Fortunately, this time, we didn’t have the pressure from the “mother ship,” or internal pressure to release too soon. I’ve been in the position of having a game released before I thought it was ready. While that would have seemed like a win for both CSE and our Backers, it would have been, in reality, nothing more than a giant chunk of pyrite. ![]() We could have taken the path of least resistance, lied to our Backers about the ability system, and pushed into Beta 1. OTOH, it was, and remains, true to the type of studio we want City State Entertainment to be, now and in the future. Both of those decisions had a huge impact on both the short- and long-term status of Camelot Unchained™ and City State Entertainment.įirst, in terms of the refactoring of the ability system, that decision has cost us a lot of time and money. As to why I believe what I just said, it boils down to two decisions we made earlier this year: to refactor the ability system and to open a studio in Seattle, Washington. Now, that might seem just a little bit impossible, or worse, a case of spin-doctoring by me, but by now you folks know that I don’t engage in that. The good news is that even with the disappointment of not entering Beta 1 this year, we are, in so many ways, better off now than I thought we would be earlier this year. We’ve seen some great things happen, some good things happen, and of course, some not very good things as well. ![]() It has been a very interesting year here at City State Entertainment™. Unveiled: Camelot Unchained Newsletter #29 Unveiled: Camelot Unchained Newsletter #29 - City State Entertainment
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